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#1 (permalink) |
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Kawia ufike.
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Dunque, per il momento non esistono siti dai quali scaricare le patch del gioco, che per altro al momento escono a getto continuo. E' possibile patchare solamente attraverso il client che viene lanciato automaticamente quando si logga il gioco.
In futuro, se dovessere essere rilasciate le patch in stand alone, cercheremo di aggiornare questo topic con i vari link diretti. Nel frattempo, se volete discutere delle varie patch notes di maggior rilievo che usciranno o che stanno gia' uscendo, questo e' il topic adatto
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#2 (permalink) |
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I has cheezburgerz!
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Domandina: Un'installazione fresca di AoC ha bisogno di scaricare parecchia roba al primo avvio?
![]() Installazioni fresche
![]() ![]() Una donna non ha mai torto. O lei non è riuscita a spiegarsi bene. O il suo interlocutore non è all'altezza, o l'altro non ha ragione, punto e basta. Questo per quanto riguarda le ricette per la cena. Jeremy Clarkson in Top Gear S15 EP3 |
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#6 (permalink) |
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UUUUUUUHHHH
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General
* By popular demand we have added a new "Level up" sound effect. * Player Building tooltip displays correct predecessor information now. * Fixed some randomness in when you would see the tutorial popup flags. * Trading with another player will no longer cause traded items to appear in the incorrect inventory tab. * Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there * The "usable items only" checkbox with traders should now work as intended. * The facemarking 'Freckles' should now work for new characters. * Minor issue with tradeposts and setting up items for auction has been resolved. * Corrected several animations for mobs as well as NPCs during cut scenes. * Increased the xp gained from group normal mobs and group bosses. * Players will now be able to experience the destiny event in the Field of Chiefs. * New voice over for some of the events in the Capture The Skull minigame. * More client and server crashes resolved. Combat * Evadebonuses are now applied when you are being attacked from behind. * Players with Shield of the Risen will not be affected by secondary effects from combos. Chat * If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window). * When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs. * Tweaked the areas you click to resize the chat window to make them easier to use. GUI * Guild Feats: It should now show a scrollbar. * Buff icons no longer get stuck on after teleporting or talking to an npc. * Resolved a GUI related crash when clicking on the bank (broker). * Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown. * Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel. * Added some missing class icons used by the team/raid GUI. * Raid leaders now have an orange name in the raid GUI. * Removed an unused hotkey (Show chat config). Items * The weapons should now always appear sheathed in the character selection screen. * Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used. * The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'. * The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely. Tradeskills * Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client. ==> UPDATE: This issue has not been fixed with the latest Patch. We will provide you with more information about this asap.. * Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo. * Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all. NPC * Monsters 4 levels or higher will now correctly have increased evade and immunity chance. * Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them. * Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls. * The encounters in the Armsman's Arena should be less chaotic. * Demonic Pict will no longer try to cast spells at players without being able to do so. * The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's Pets * Movement speed of pets have been increased both in and out of combat. Playfields * The Armsman's Arena is now a private instance. Archetypes Mage * Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes. * The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50% * The Archmage feat has been moved to the 2nd tier of the Mage general tree Player Characters Demonologist * The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30% * The base splash damage inflicted by Shockstrike has been increased from 15% to 20% * The base column radius of Hellfire Stream has been increased by 1 meter * Hellfire Stream and Shock have received a minor damage increase * Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds * The splash damage bonus of Discharge Shockstrike has been increased to 100% * Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5% * Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target * Shockstrike and Shock have had their base chance to crit increased * The scaling of the Shock spell has been corrected, leading to a damage increase at most levels * The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank * The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds * Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost * Living Thunderstorm should now correctly appear in the hostile spells tab * The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50% * The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400% * Pact of Earth Walking is now instant cast Necromancer * Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number. * Spellweaving can be cast and cancelled normally now. Dark Templar * 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects. Priest of Mitra * Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65. * Condemnation now receives a partial cooldown if the spell does not complete channelling. * Purification procs will no longer incorrectly apply a cooldown to Condemnation. Barbarian * Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo. * 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed. Herald of Xotli * 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective. Conqueror * Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack. Tempest of Set * Mark of Set now has the correct casting animation and effect for all ranks. (continua) ![]() - [WoW] Ayris @Hakkar Release Spirit guild -Frozen-
- [Swtor] Ayris / Thordal @Hidden Beks Jackals Guild |
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#7 (permalink) |
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UUUUUUUHHHH
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Quest
* Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius. * Fixed animation problem where Arias could not decide to sit or stand during conversation. * Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra. * The access quest for the Armsman's Arena revamped. * The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene. * Resolved an issue that forces quests to not update on zoning. * Wagon Wreck: Revamped with a new quest goal. * The Poisoned Cup: Revamped with more interaction with the objects in the quest. * The Curse of the Werewolves: Slight enhancement on quest targets. * Wolf Hunt: Slight enhancement on quest targets. * Greater Prey: Slight enhancement on quest targets. * Death to the Vanir: Slight enhancement on quest completion. * Finding Safe Passage: Revamped with a new quest goal. * Captives of the White Hand: Revamped with a new quest goal. * The Cheiftains Vengeance: Revamped with a new quest goal. * Wolves at our Throats: Revamped with a new quest goal. * Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III' * It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II * Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory. * Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory. * Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion. * The Lurking Horror: The Area marker is now set on the map * Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well. * The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals. * Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside. * Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls. * The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest. * The Black Skulls: Corrected some wrong waypoints. * Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before ![]() - [WoW] Ayris @Hakkar Release Spirit guild -Frozen-
- [Swtor] Ayris / Thordal @Hidden Beks Jackals Guild |
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#8 (permalink) |
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I has cheezburgerz!
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Basandosi sui primi 30 minuti di gioco (poi + crollato il server) direi che la Tech e la General beta non sono servite a un emerito cazz, visti i bug che si vedono già dai primissimi istanti. Se la gente usa le beta per giocare e basta e non riporta neanche un bug ecco i risultati, meglio tanta closed beta con specialisti e gg, al posto di certe mosse fatte solo per marketing.
I frequenti fix perlomeno fanno ben sperare per il futuro, spero che verrà limato a dovere per trasformarsi nel capolavoro che tutti ci aspettiamo ![]() Beta inutili
![]() ![]() Una donna non ha mai torto. O lei non è riuscita a spiegarsi bene. O il suo interlocutore non è all'altezza, o l'altro non ha ragione, punto e basta. Questo per quanto riguarda le ricette per la cena. Jeremy Clarkson in Top Gear S15 EP3 |
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#9 (permalink) |
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Kawia ufike.
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Con quest'ultima patch, in compenso, a me va una schifezza.
Crollo di fps abominevole, problemi con la scheda video mai avuti prima, non mi visualizza piu' manco i filmati di avvio del gioco... ovviamente i driver sono aggiornati, la scheda e' una geforce 8600 da laptop. |
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#10 (permalink) | |
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Edo Tensei
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Citazione:
so che a molti da problemi proprio li ![]() ![]() |
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#11 (permalink) |
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Kawia ufike.
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disabilitate, chiaramente. Livello minimo su tutto, gioco su un portatile, che pretendi?
![]() almeno in attesa di aver configurato il fisso che voglio farmi. Ma con tutto giocavo relativamente bene, non scendeva mai sotto i 10 fps in situazioni pesanti. Tipo in taverna piena di gente. Fuori, in ambiente, stavo tranquillamente fra i 20 ed i 40, che non saranno picchi fantasmagorici ma permettevano di giocare. Stesso ambiente, in istanza, di notte, stessa situazione, stessi mob dove giravbo a una ventina di fps mi hanno fatto crollare a 2/3 -.- Che significa: non giochi. Chiaramente un problema di patch, considerato che prima andava bene e dopo no, non avendo cambiato un ciufolo di nulla. |
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#12 (permalink) | |
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Edo Tensei
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Citazione:
![]() certo che ste patch sono sempre un parto
![]() ![]() |
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#13 (permalink) |
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UUUUUUUHHHH
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Mounts
* The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player. * The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player. * The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player. * The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player. Player Character * 18 new robe assets added to the game for the mage classes * Players can no longer be knocked back while in spellweaving state * A large number of abilities had a tendency to not trigger in some situations. This should be fixed now. * The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new) Assassin * Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack. Barbarian * If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs. * Unstoppable should stop functioning when the feat is untrained * Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage. * Decapitation feat should scale better when more than one point is spent in the feat. Conqueror * There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes. Demonologist * Fires of Gehenna (Rank 1) will now correctly inflict fire damage. * Inferno of Amher (Rank 4) now has the correct casting time. * Increased the movement speed of all your pets significantly. Herald of Xotli * The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina. Necromancer * Significantly lowered the manacost of your nukes and dots. * Increased the movement speed of all your pets significantly. * Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde. * Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks. * Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you. Priest of Mitra * Armor of Faith is no longer cancelled by Holy Light triggering. Tempest of Set * Tempest of Set spellweaving should now have all abilities enabled. Mid Level (40) gameplay improvements * Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon. * Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues. Quests * Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal. * Den of Wolves: The Plains Wolf population has increased. * The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now. * Wolf Hunt: The Yukagi Wolf population has increased. * Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate. * Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs. * Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted. * Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus. * Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck. * The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance". * Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked. * Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood". * Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head. * A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime. * Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest. * The Awakening I: The quest reward has received a revamp based on feedback. * The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved. * In Defense of Beauty: quest can be completed now. * Get Mantis Scales: The description was improved to better indicate where to get the scales. * Chaos in the Fortress: Burning the tents will now provide team credit. * Emerald Eyes: Quest classification has been corrected. * Family Matters: Quest description has been corrected. * Khopshef Province Quest: Updated the waypoint to Rami's Position * Kalutma: The dialogue has been tweaked to be more logical. * Lions and Lambs: The quest cannot be 'stolen' by other players now. * Lost Bottles: Wine bottles will correctly show as quest items in the world. * Seven Years: The text has been updated to be more accurate. * The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems. * Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location. * Path of the Raven: Rogan will now give the player 3 feathers for the quest. * Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit. Items * Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger. * Herald of Xotli raid gear has been fixed and should now offer proper bonuses * Widowdusk Fauld should appear correctly now in inventory and in game. * Crafted crossbows should now appear correctly in the character's hand. * Updated item names to Gold Carcanet and Filigree Gold Carcanet * Fair Meat: will no longer end up in the quest inventory. * Drinking cape should no longer clip with chest item * Polearms are now all of the same length * Katars are now held and animated correctly ![]() - [WoW] Ayris @Hakkar Release Spirit guild -Frozen-
- [Swtor] Ayris / Thordal @Hidden Beks Jackals Guild |
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#14 (permalink) |
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UUUUUUUHHHH
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NPC
* Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds. * Waudreen has been resupplied with an ample amount of armor. * The Champion of the Honorguard now uses its correct abilities again. * Toirdealbach's reset behaviour has been fixed. * Wulfere has lost his overly large belly, and gotten a head that is the same color as his body * Sergeant Vargus and his troopers have gotten a visual overhaul * Obenathis got a visual update * Fixed so the Axeman play they're animation when they get back up. * City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will. * Conalls Valley: Hydallan has had a potential dialogue loop fixed. * Conall's Valley: Kinkaid's dialogue has been tweaked. * Pyramid of the Ancient: Pashi dialogue updated. * Captain Mycus's dialogue has been updated to reflect his new career as a wagoner. * Alyssa in the Thirsty Dog Inn has had a false level warning removed. * Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting. Tradeskills * Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client. Playfields * You should no longer get stuck in Renton's House. * There should no rain and lightning in Toirdelbach's Tomb now General * Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging. * Victim of "I eat your heart" will not fall into the attacker's mesh anymore. * Picts will no longer raise their eyebrows at people after having been killed by a fatality * Players should now use proper animations when interacting with items while swimming. * Players should now have a correct landing animation when jumping. * Character Creation: Avatars can no longer be rotated after selecting enter game. * Doing a fatality will no longer cause your character to increase in size. * Polearm fatalities now collide with the victim properly and show more blood * More client and server crashes resolved. ![]() - [WoW] Ayris @Hakkar Release Spirit guild -Frozen-
- [Swtor] Ayris / Thordal @Hidden Beks Jackals Guild |
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#15 (permalink) |
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I has cheezburgerz!
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Fixare un po' gli orrori grafici no neh?
![]() Orrori grafici
![]() ![]() Una donna non ha mai torto. O lei non è riuscita a spiegarsi bene. O il suo interlocutore non è all'altezza, o l'altro non ha ragione, punto e basta. Questo per quanto riguarda le ricette per la cena. Jeremy Clarkson in Top Gear S15 EP3 |
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#16 (permalink) |
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Spettro
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Problema mostruoso con le schede ATI e sembra con una serie Nvidia!! FPS abbattuti a 1/2 al secondo!!! Ingiocabile!!!!!! Passato il tutorial con l'arrivo contemporaneo dell'ultima patch tutte le schede grafiche ati, in particolare la serie 3850/3870 usano la propria cpu al 20, max 39%.
Siccome il sottoscritto è un fortunato possessore di una 3870 provate ad indovinare se rinnovo la sottoscrizione e se me ne torno a giocare a WOW per un po??. P.s Speriamo che il prossimo Warhammer online non parta in questo modo!!! Che fretta c'era di mettere in commercio un gioco in queste condizioni? Davvero i betatester non hanno fatto un emerita cippa!!!! E' peggio di qualsiasi prima beta relaise che abbia mai avuto modo di provare!!! Ciauz Bella Gente!!!! |
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