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| Club Sega Dal Master System al Dreamcast, ma Sega ha ancora molto da dire... Sottosezione: Phantasy Star. |
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#64 (permalink) | |
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Spettro
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Citazione:
![]() cmq sicuramente super sonic nn sara selezionabile, sara una mossa speciale o qualcusa dei potenziamente.. cmq io spero sara' selezionabile ![]() sono mille i titoli che vorrei elencare, perche i video games sono una pura emozione che durano una vita
![]() gioco a:sonic generation, sonic retro, batman AC, uncharted3, ff 13-2 il mio portale dedicato a sonicAUGURI SONIC adoro anche dante's inferno e dead space MICIDIALI |
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#67 (permalink) |
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#Unstoppable
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Spero anche io, anche perchè per i portatili è un genere che mi piace decisamente.
Intervista a Sumo Digital’s Craig Duncan Spark: We already know about Richard Jacques, who is doing the music for the game. Can we expect some classic tunes remixed? Craig Duncan: (laugh) Well, this is one of the thing, I can’t tell you yet. All I can say is: You won’t be disappointed! Spark: Who is your favourite character? CD: (laugh) My favourite character in the game ins not revealed yet, but I can tell you the character I like to play the most. It’s Big the Cat, who is already revealed. Spark: I wonder how Big’s All Star Move looks like? CD: Well, Big’s All Star Move … that’s great. I can say that, can I? (looks to Brand Manager) … No? Well, maybe not. Spark: In Sega Superstar Tennis, I felt there was something missing! There wasn’t anything about the History of the Sega IP’s, something like little videos or artworks or at least some info text. Because it’s obvious there’ll be a younger audience playing this games beside the Sega fans. Are you planning something like an history section for this game? CD: There won’t be a history section . The thing is, I grew up with all the Sega games, and the players of the game maybe also. There will be a bit of information on every character, so new players can get to know them andSega fans won’t be bored. (scusa del cazzo vabbè) Spark: In the demo gameplay, Ryo said some words, or rather some bits. Was his voice recorded new, or did you use old samples? CD: Well, it’s always hard to use old material or even get access to old material. Spark What about the character model of Ryo Hazuki? Did you use the old Dreamcast-one or a complete new one? CD: Thats one of the things I was talking about. Ryo’s 3D Model is not of today’s standards. It would look old, if you just put it in the game. So we had to remodel him and give him knew animations, that fit into a racing game. Spark: I’ve read your developers at Sumo are reading in certain fan forums, to look for opinions or suggestions for the game. And I think, this is how Ryo got in the game. How did SoA or SoE react, when you presented the idea to Ryo in the game? CD: I don’t read the fan forums myself, but my developers do that very often. Of course it’s important to us, to see what the fans want, and we discussed every suggestion. About the characters who get in the game: We don’t have to ask SoA, SoE or even SoJ if we can use one character. We had a list of characters of what we thought, would we cool, and SoA and SoE also had their lists. It can be said, that Sega was open to our ideas and working with them weren’t complicated. Spark: I’d like to know if there is an option to turn the narrator off? CD: You will be satisfied! There is an option to turn the narrator off!(se magari non piace) My team and I discussed long about the narrator option. Is he really necessary? The narrator describes the whole action on the track, also things that you as the player can’t see. For example the narrator says “Beat just got his all star move!” and you think, “hey, I just passed Beat, he will come from behind!” you can avoid him! And by the way: The game is totally localized, so if you don’t like the English narrator from the demo, maybe you will like the German one? Yellow: It think the most asked question is: Why is Sonic in a car? He doesn’t need one! CD: Believe me, we had endless discussions about putting Sonic in a car or not. We tried out everything. We also thought about what would happened if Sonic collides with Eggman’s big monster truck. Will Eggman overdrive him? Or will the bounce each other off? And when designing Sonic’s car, we wanted to fit Soni’s character (shows Sonics car on the bis TV Screen). Look, this is how Sonic’s car should look like! (beh logico, o tutti alla pedona o tutti in vettura) Spark: Can we expect a simultaneous release on all platforms? CD: Yes! Definitely! Spark: Can we expect a demo on Xbox Live and PSN? CD: Yes, I definitely want to make a demo with my teamottimo . I don’t know when and the content is not sure yet, but a demo will come. Spark: Thank you for the interview! Sempre Duncan: There’s a lot of information on here, including a hint dropped by Duncan that there may be one more Sonic Team universe character to be announced for the game. That could span a lot of characters, including ChuChu Rocket! or even Phantasy Star Online, but it also means NiGHTS does remain in the mix for consideration. He also again says that the character roster has not been finalized, and that in addition to the above information, there’s at least one other character that’s Duncan’s favorite, that remains to be announced. (ormai comunque anche Ulala fa parte del Sonic Team...) ![]() Vivi una emozione infinita gioca al Sega!- © since 1951 - NO alla Tessera - NO alle Dogane
Still Unstoppable after 20 years | www.segaworlditalia.com Ultima modifica di sharkone : 27-11-2009 alle ore 00.14.07 |
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#71 (permalink) | |
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--Dennou Senki--
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Segata Sanshiro Considered for ASR, But Unlikely | tssz|news
Si parla di una discussione che ha avuto luogo su facebook tra Steve Lycett, Travis Ryan, (entrambi di Sumo) e Richard Jacques, dove è stato nominato Segata Sanshiro per ASR. Lycett ha risposto così sul forum Sonic Stadium" Citazione:
![]() L'idea sarebbe spettacolare, a me basterebbe anche un Segata a bordo pista
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#77 (permalink) |
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#Unstoppable
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Sarebbe semplicemente IL personaggio
![]() Ma anche come cameo. Un tributo a Segata sarebbe un must per ogni segaro, poi sul Saturn...un tributo evidente sulle console del nemico .
![]() Vivi una emozione infinita gioca al Sega!- © since 1951 - NO alla Tessera - NO alle Dogane
Still Unstoppable after 20 years | www.segaworlditalia.com |
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#78 (permalink) |
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No more DD
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Mai io non capisco questo accanimento con la PSP. Esce su, quant'è, 4 piattaforme diverse? Non è un dramma la mancanza su PSP...
Con Yakuza che dovremo dire allora che esce su una sola console, solo in un continente e se ci dice bene lo portano in europa (sempre solo su PS3) e pure male... ![]() Ultima modifica di Hittakara : 03-12-2009 alle ore 17.41.54 |
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#79 (permalink) |
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Turnabout Takumi
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Dal mio punto di vista sarebbe triste SE uscisse su PSP, è questo il problema.
Soldi sprecati per una versione inutile; è SEGA, mica Disney che deve fare il gioco dell'ultimo film per tutte le console di modo da poter scrivere sulle pubblicità "Disponibile per tutti i formati". |
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#80 (permalink) |
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No more DD
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Oltre al fatto che visivamente, personalmente, non mi piacerebbe proprio. Non che su DS mi faccia impazzire (io lo prendo per 360 e basta), ma tendo quasi a preferire il 3D del DS di quello della PSP. Sò che tecnicamente non ci sarebbe paragone, ma nella sua inferiorità il 3D del DS sempre piaciuto un casino.
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