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Console War Il nome dice tutto, se siete dei veri hardcore gamers, entrate qui...Sottosezione: Ai Margini della CW.

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Vecchio 02-10-2007, 18.47.57   #121 (permalink)
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Interessante preview di Infinite Discovery (SquareEnix) su 1UP:
http://www.1up.com/do/previewPage?cId=3163085


Munba

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Vecchio 02-10-2007, 21.09.12   #122 (permalink)
결혼 못하는 남자
 
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Nuovo Trailer di Final Fantasy IV,

http://youtube.com/watch?v=n-Sr9G8XWEU

bellissimo
è bellissimo ;__;


\ tatsub [x]
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Vecchio 03-10-2007, 07.32.51   #123 (permalink)
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Un po di approfondimenti:

AQ Interactive today announced two high profile DS projects, Blue Dragon DS and AWAY: Tsuresareta Hitobito. As the first title suggests, the former will be related to Microsoft's Xbox 360 RPG Blue Dragon. The new game will inherit its setting from the original Blue Dragon. Like the original next generation release, the DS title is produced by Hironobu Sakaguchi's Mistwalker. Development is handled by Feel Plus, the developers of the upcoming Xbox 360 RPG Lost Odyssey.

Blue Dragon DS will be available in Japan sometime in March 2008 for 5,980 yen ($51.85 US).

AWAY: Tsuresareta Hitobito is an RPG being developed by Artoon, which has already worked on Blue Dragon together with Sakaguchi. The Mistwalker president has written the scenario for AWAY. The soundtrack is composed by Nobuo Uematsu. Artoon president Ooshima is serving as the game's character designer.

AWAY: Tsuresareta Hitobito will be released in Japan on January 31st 2008 for 5,980 yen ($51.85 US).


----------------------------------

Some new tidbits regarding the trio of Kingdom Hearts games announced at Tokyo Game Show last week have appeared in Japanese magazines. Kingdom Hearts 358/2 Days for DS will let players assume control over Roxas and tell his story until his split from Organization XIII. The multi-player mode supporting up to four characters will not be related to the game's main story mode.

The cellphone-based Kingdom Hearts Coded will be an RPG. Its story will take place after the events of Kingdom Hearts II and apparently center around deleting a bug inside a computer system.

Kingdom Hearts Birth by Sleep for PlayStation Portable will be a prequel to the original Kingdom Hearts. This action RPG will feature three protagonists including Tera and Wen. Square Enix promises to make use of PlayStation Portable's ad-hoc WiFi capabilities. Sadly however, PlayStation Portable users probably will have to wait quite some time until they get their hands on Birth by Sleep. Square Enix has mentioned that it will be the last of the three titles to get released.

Kingdom Hearts Coded, Kingdom Hearts 358/2 Days, and Kingdom Hearts Birth by Sleep have yet to receive official release dates in Japan.


SQUARE-ENIX | PSN: PerfoAR
Redattore per thinkatgame.it/evo
my final fantasy collection ver. 2.0
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Vecchio 03-10-2007, 07.39.51   #124 (permalink)
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News prese da Neogaf riguardo alle ultime voci da Famitsu:

Sekaiju no Meikyu 2 - The Royal Grail (DS/Atlus/Coming this Winter)

- New classes: Doctor Magnus and Gunner. The Magnus is sounds like a combat mage, which has healing properties as well as offense boosts from studying the body. The Gunner can use various elemental bullets.

- There are now pets that follow and aid you in the adventure.

- Existing jobs will have brain new artwork.

- Battles will be much more visually exciting.

- FOEs will have new rules and new types.

- The director is Komori (the writer of EO1, Devil Summoner PS2 and Princess Crown), and she says they decided to make a sequel when they looked into the template and realized they could improve the balance of the calculations and skills, as well as brushing up the existing formula.

- There are two settings this time: the Sekaiju as well as the flying castle.

- You can create a total of 30 charcters this time.

- They have added a quicksave function for saving in the middle of dungeons. (YAY)

- For map creation, there are now 3 different colors you can use.

- There are also more icons and arrows to use.

- When buying equipment now, the character status is displayed so you can see how effective they are before buying. (YAY!)



Yggdra Union PSP - 24th Jan 2008

- New additions to characters and the scenario
- There is a brand new 3 min opening movie
- Battle animations will be improved
- Types of Tactics Cards will be increased



Star Ocean 1 Remake on PSP will be released on 27th Dec, there will also be a PSP bundle.




Reviews:

Arcana Heart - 7/6/7/6
SuchiPai4 - 8/7/6/5
Lair - 9/7/8/9
Operation Darkness review - 6/6/6/5
PGR4 - 9/8/8/8

For Operation Darkness, Famitsu sez:

- Graphics suck donkey nuts
- Highly strategic, battle tempo is good
- The game is pretty tough, without using the game's cover and ambush systems properly it can be extremely hard to win
- Camera and minimap are kinda dodgy
- The worldview is a good mixture of fantasy and historical settings
- The game systems involved in developing your characters are rather hard to understand
- The game isn't very cinematic and the presentation is a little dull


SQUARE-ENIX | PSN: PerfoAR
Redattore per thinkatgame.it/evo
my final fantasy collection ver. 2.0
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Vecchio 03-10-2007, 14.32.20   #125 (permalink)
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Nuovi scan per Chocobo Wii:






Munba (mio)

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Vecchio 03-10-2007, 17.17.31   #126 (permalink)
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Front Mission 2089 per DS (nuovo capitolo!):
http://dl.square-enix.co.jp/fm/fm2089bom-tgs2007.wmv


Maronna quanta roba..


Munba

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Vecchio 03-10-2007, 19.27.21   #127 (permalink)
X360WiiPS3DS Powered
 
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Nuovi scan per Chocobo Wii:
mio mai

attendo con ansia il remake di Star Ocean 1 per PSP (l'unico della saga che nn ho mai fatto) e DQ per Wii
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Vecchio 04-10-2007, 18.09.14   #128 (permalink)
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Nuova classe per FFT psp, Onion Knight:




E un bell'artwork,





Munba

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Vecchio 05-10-2007, 09.51.29   #129 (permalink)
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onion knight!!??!?!??
cavalieri cipolla?!?!?!??!?!
che razza di nome e'?

rpg old school rule the world!!!!!!!!
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Vecchio 05-10-2007, 10.04.16   #130 (permalink)
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onion knight!!??!?!??
cavalieri cipolla?!?!?!??!?!
che razza di nome e'?
Mitica citazione (non so se voluta però) del grandissimo Martin.

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Vecchio 05-10-2007, 11.17.38   #131 (permalink)
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Gli onion knight esistono da FF1.. :0


Munba

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Vecchio 05-10-2007, 11.19.04   #132 (permalink)
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Gli onion knight esistono da FF1.. :0


Munba
azz..non me lo ricordavo.....il nome era caduto nell'oblio...insieme a space invaders
e a lady bug

rpg old school rule the world!!!!!!!!
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Vecchio 05-10-2007, 17.01.54   #133 (permalink)
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Nuove info per FF4 DS (praticamente un altro gioco.. °_°):

--------------------------
We're adding a new system to the remake, whereby it is
possible to receive the special ability of other characters.
Before, it wasn't possible to combine abilities but now you
can play with them however you want.


FF4's story is often propelled by the self-sacrifice of the
characters. But when they were gone, so were their abilities.

So to explain how we came up with this, it should be
understood that the most important aspect of FF4 is
the scenarios and events, and you can be sure that
we'd like to maintain the flow of the SFC edition.

The party replacement system in the GBA edition was
a bit odd, allowing you to change up the last party
members with those that had died! Changing the story
should be a more delicate matter.

We tried to give you the same freedom by changing the
party member replacement option to this new system.

In other words, there were repeated arguments in the
team, and the result was the birth of this new system.


About the balance of FF4...

We need to make some difficulty adjustments because
the game has such a following.

In battles (bosses especially) you would search for the
weakpoint and attack it, without much trouble.

In the remake, the original development members
consulted one another and have added the
boss AI Arrangement.
Because the previous versions of
FF4 are becoming a bit oldhat, if the game didn't present
a new challenge you'd probably be disappointed...

For example, take a look at the Ant Lion which appeared
even in the TGS demo. His eyes change color, indicating
his counter attack type (usual attack <=> magical attack)!

So, keep in mind that even those who know FF4 by heart
can enjoy it with a fresh feeling!
--------------------------


Munba

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Vecchio 08-10-2007, 10.17.35   #134 (permalink)
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Etrian Odissey 2 (una sorta di Dungeon Master):







Qualcuno sa se il primo esce tradotto? Pare interessante.


Munba

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Vecchio 08-10-2007, 10.19.39   #135 (permalink)
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Ma il primo Etriani Odissey alla fine com'era?

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Vecchio 08-10-2007, 14.05.08   #136 (permalink)
Il vero principe
 
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Etrian Odissey 2 (una sorta di Dungeon Master):







Qualcuno sa se il primo esce tradotto? Pare interessante.


Munba
BENEDETTO DIO INCORONATO SANTISSIMO.

IL SEGUITO DEL MIGLIOR GIOCO DEL 2007.

SULLA MIA CONSOLINA PREFERITA.

DIO ESISTE.

p.s. il primo l'ho amato e divorato, altro che halo 3 pippa 2 e ciofeche varie. Questo è il giochino da avere.

p.p.s. non datemi ascolto, su questo gioco sono un fanboy tremendo, oldschool allo stato brado.
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Vecchio 08-10-2007, 14.08.53   #137 (permalink)
Il vero principe
 
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Ma il primo Etriani Odissey alla fine com'era?
Il primo?

Grafica oscena, storia inesistente backtracking a go-go, difficile infame e frustrante a morte, con mostri che dovevi studiarti il pattern of attack per sopravvivere, roba da decine e decine di tentativi.




CAPOLAVORO
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Vecchio 09-10-2007, 13.16.46   #138 (permalink)
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Un wallpaper per ASH:
http://www.gpara.com/wp_arc/ash/ash_01_1280_1024.jpg


Munba

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Vecchio 11-10-2007, 12.27.11   #139 (permalink)
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Final Fantasy CC: Little King (Wii Ware)
Gametrailers.com - Final Fantasy CC: Little King - Nintendo Fall Press Conference 07 Trailer


RPG, ma con al possibilità di costruire il proprio regno, sembra. Interesting.


Munba

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Vecchio 13-10-2007, 08.10.18   #140 (permalink)
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News FFIV DS (ff4 blog):

------------------------
The Feeling of Traveling the World!

We modified the top illustration for the development
column. We figured it would make you happy if we
changed it once a month!

Along with this image, its time to introduce the art
director, Airi Yoshioka. As the art director, other than
doing image illustration, one must also take charge of
background work.

Yoshioka has worked on Saga 2, FF9, FF12, and
Seiken Densetsu 4, in which she did monster design for
the first time, as well as illustrations.

I got her to do a doodle for us! (Asano)

Yoshitaka Amano's artwork presents an image that is
as clear as the blue sky. We're happy to remain true
to his ideas, so we take them into consideration when
doing the remake.

The fact that you are traveling the world must also be
represented in the design work. Not long ago in game
production, it was common to use the same tile patterns
due to problems with capacity.

Then, no matter where you go in the world, it has the
same atmosphere don't you think?

Because of the fact we've got towns and castles as settings,
you'd think they might all look the same! But we're trying
to make each one unique.

For example, take Damcyan which is a commercial nation in
the desert. It has adopted the feeling and pattern of a
Middle Eastern flair.

Eblan, on the other hand, has a basic Asian feel. Just the color
and taste of the material should suggest the feeling of a Ninja
residence, you see?

When the development team thinks of a player simply walking
through these places and not being moved (because the feeling of
strangeness and "new" is now gone from the original), we feel we
must start from the ground up and adjust every last detail!

That being the case, we have our work cut out for us in creating
the maps, and we're having fun doing it since we've learned a lot
from working on Final Fantasy 3.
------------------------


Munba

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