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| Gothic 4: Arcania & Fall of Setarrif Il quarto capitolo e la sua espansione della Saga di Gothic. |
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#322 (permalink) | |
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Bloody Rage
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Citazione:
fino ad ora non ci hanno deluso quindi sperem ![]() ![]() |
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#323 (permalink) |
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Gothic Italia Leader
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Pure io posso aprire un bel Sito su Gothic III,fatto bene e invitando tutti i miei amici (quindi facendolo crescere),ma posso anche scrivere diverse MINKIATE su Gothic III
![]() ...a buon intenditore poche parole. ![]() Io aspetto i comunicati Ufficiali,voi fate come volete
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#324 (permalink) | |
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Bloody Rage
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Citazione:
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#327 (permalink) |
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Moderatore
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Non so se l'avevo già detto, ma per Gothic III sarà usat la tecnologia SpeedTree in Gothic III, questa permette di disegnare alberi e painte realistici utlizzando algoritmi matematici e libera i creatori del gioco dal dover disegnare ogni singolo albero...
altri suoi punti forti sono il fatto di usare pochi poligoni, migliorando le prestazioni, cambiando chiaramente il Livello dei Dettagli, la possibilità di realizzare gli effetti del vento, e il fatto di avere un grande database con più di 160 Templates (modelli) per piante e alberi ![]() La stessa tecnologia verrà usata dalla Bethesda per Oblivion e da altri ![]() Una cosa, Sakkio, non è che sai se verrà utilizzato anche l'Havok? Sarebbe fenomenale... con Oblivion lo useranno, ma per Gothic III, ne sai qualcosa?
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#329 (permalink) | |
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Moderatore
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Molto bene
Citazione:
Cmq non è che sai se sarà possibile con questo motore (tipo Oblivion) lanciare una freccia ad un secchio e farlo cadere? :mumble ![]() L'effetto ragdoll lo sapevo.... e si può anche vedere nei filmati
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#330 (permalink) | |
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Caos
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Citazione:
Ok sono Ignorante ke cosa e "ragdoll" Poi per quanto riguarda il motore Havock ed il Secchio , in oblivion ce il mirino mentre in gothic
![]() Io le doppie consonanti non le metto
Al massimo triple ![]() Quindi nessuna obiezione ..mah ripensandoci.. se non trovate qualche altra lettera cercate qui-> abcdefghijklmnopqrstuvwxyz |
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#331 (permalink) | |
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Moderatore
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Citazione:
E noi faremo a meno del mirino... così è più difficile
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#333 (permalink) | |
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Caos
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Citazione:
![]() Io le doppie consonanti non le metto
Al massimo triple ![]() Quindi nessuna obiezione ..mah ripensandoci.. se non trovate qualche altra lettera cercate qui-> abcdefghijklmnopqrstuvwxyz |
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#334 (permalink) | |
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Bloody Rage
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Citazione:
non credo che mettano il mirino.... e una rivoluzione totale:p ![]() ![]() |
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#338 (permalink) |
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Moderatore
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Girando per WoG ho trovato questa lista su Gothic III (è stata fatta solo per il forum, quindi può essere attendibile per certi versi e per altri no, tantoche non la "pubblicano" nemmeno sulla parte inglese di WoG):
Release Release Gothic³ German Version: 1. Quarter 2006 Release Gothic³ German Demo: before the release Release Gothic³ English Version: 4 weeks after the release of the German Version Release Gothic³ English Demo: 4 weeks after the release of the German Demo Platforms Win2k: Yes XP: Yes Consoles: maybe Mac: unknown Linux: unknown Hardware requirements Lowest configuration CPU: 2 GHz Pentium 4/AMD 2000+ RAM: 512 Graphics: Geforce 3 (NOT 4 MX!) OS: Win2k or XP Drive: DVD-ROM Drive Standard configuration CPU: 3 GHz Pentium 4/AMD 3000+ RAM: 1024 Graphics: GeForce 5900/Radeon 9600pro OS: Win2k oder XP Drive: DVD-ROM Drive Guilds 1. The presented an assasin in Bremen, I think it belongs to the faction of the Assasins/Slave-traders. Those will probably be a playable Thief- and Banditsguild and sneaking-skills will be important. 2. When talking about Nomads they could mean the Bedouintents which can be seen on some Artworks in the desert of Varant. They appear to be orientalic fighters and in some books of the previous Gothic parts can be read that they are very skilful fighters. Also you can see on some Artworks that they can fight with 2 one hand weapons. I think that the developers want to fulfill the asking for Ninjas/Samurai with them. 3. The Orc hunters probably will be the Nordmarer shown on the first published artwork who stand in tradition of the mercenaries. They are rough blokes and make their armor out of animals and some iron and they also use trophies. They seem to be proud, wild and honorable warriors. 4. The Woodfolk is maybe the answer to the question for a new camp in the swamp like the one in Gothic 1. Maybe those guys where the athmosphere will be similar to the camp in the swamp are Woodrunners who are good in hunting and herbology and so they are probably skilled archers. 5. The rebels that are loyal to the king are maybe the rest of the army of Myrtana and some Paladins will probably be with them. I don't know if they still rule some towns or if they are all occupied by the orcs but the name rebels indicates that they had to escape and now they try to drive out the orks in an ambush. 6. In the interview with Gamesweb the orcs will see in you the fulfiller of the prophecy we already know from Gothic 1 and if we work with them together they will accept you as the chosen one and they will worship you as a godlike person. 7. Guildless I think that the PBs picked up their philosophy from Gothic 1 so you don't have to go to a special camp because you want to have a special category. So all population groups will have severals categories and the decision which group you want to join will be and idealistic decision. The world The continent Midland is roughly divided into 3 climate zones. The snowy and mountainous north, the wooded temperate landscape in the center and finally the droughty deserts. Rhobar I. subdued Varant (desert) and Nordmar (mountains) with Myrtana (moderate zone) and united them to the realm (Greater) Myrtana. But this large realm of humans broke after the lost war against the Orks. The country of the Orcs’ roots are the icy northern lands over which they came to fight Myrtana. The southern islands mentioned in Gothic won’t be accessible in Gothic³ and players also won’t be able to return to Khorinis. Whether the eastern archipelago that has been mentioned too will be reachable is not clear until now. Besides we know that on the mainland there is a mountain called Archolos on whose slopes the best wine of whole Myrtana is to prosper. In each of the mentioned climate zones which will not be made out of building blocks but be modelled by hand there will be a specific and lively fauna (altogether 40-50 types of opponents) so that the player will be able to watch for example animals searching for food. The size of the world is about 75 square kilometers which is approximately three times larger than the area of Gothic². On the continent there will be about 20 settlements which are partly occupied by Orcs. If the hero decimates the local Orc garrisons the settlements will be able to be freed. Finally one bad news: the hero won’t encounter dragons in Gothic³. |
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#339 (permalink) |
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Moderatore
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Opponents/Animals
"Crocodile" – In Gothic³ we will meet these beasts of primitive times for the first time. They have got a mouth with sharp teeth and a back armored with horn plates and sporadic horns. In future our hero will have to be careful near rivers and their banks. Hornrammer – These animals of the size of a rhino will have a horned head and quite voluminous bodies. But that’s not enough. They appear predominantly in herds so that if one scares them up stampedes where you can only hope you are not in front of them could be the result. A stampede will definitely be too much for our our hero; at least at the beginning. Scavenger – Finally a name we know. But optically Scavengers have changed too. Different from the bay-coloured birds on Khorinis the creature on the mainland will look much more gorgeous with a colourful plumage and a feather crown on their heads. To which extent also their behavior has changed has not been mentioned yet. "Giant Snapper" – On the first view this saurian looks a little bit like a bulky Snapper with a more compact head which now also has two little forelegs. But its impressive if you imagine that the prey on the image is the above mentioned Hornrammer. In other words: this creature has nearly the size of a T-Rex and the hero should avoid to meet acquaintance with their teeth. Minecrawler – The Minecrawlers on the mainland are still those insect-like creatures that like to satisfy their hunger with humans. Different from their conspecifics on Khorinis they look much more filigree and they like pulling their victims into dark places instead of eating them up on the spot. The claws will still be a threat for the hero and their armour plates will be able to affront the heros weapons for some time. Orcs – Again we seem to remember the name but their looks are completely different from what we know. And the first glance doesn’t mislead us: Here we don’t have these prehistorical Khorinis-orcs that did not develop on their remote island but rather the “Orcus Sapiens” who doesn’t only have a high developed culture but also the skills to produce detailed armour and weapons. Unfortunately this high developed species has even been able to defeat the realm of the humans, Myrtana. The Beginning The story of Gothic³ directly follows the one of the predecessor so that we will of course play our nameless hero but old savegames won’t be importable. At the beginnig we won’t shipwreck but arrive at the mainland safely. Nevertheless the hero will be a bit weaker but stil in the position to fight an Orc. However, the player will have to keep out of some opponents’ way as there will be other, new and particularly stronger enemys. So we already have an adequate equipment some attributes and a certain degree of famousness as our well-known friends also managed to get onto the continent. So they will be on our side during the new adventures. In relation to the predecessors you will either have to join a guild quite late or perhaps you can play the game completely without doing so. Story There will be three different ends in Gothic³. You can help the orcs to win, unite the empire under a king and there will be a third, unknown end. Everything is about the occupation of the orks and the divided realms under human leaders. The fight between the three gods will also be important. The magic has vanished from the surface and is not anymore useable for everbody. Xardas will probably play an important role and affect the events in the game very much. The story will not be anymore bound to dialogues with important persons. Indeed the player will have much more freedom and the progress in the guilds will not depend on the story. Also there won't be a seperation in chapters. Maybe Lee will have his supporters again, because he has got some outstanding accounts with the nobility. There will be many different ways to solve the quests and the success and the way you solve it will affect your reputation. Penso di tradurla per il sito del GIMT... Da quel che ho letto (non molto) sembra che non ci saranno le Isole Meridionali, ma non si sa mai che a qualche modder ( ) venga in mente di fare qualcosa per questo Tra l'altro sembra che il territorio sarà grande 75Km quadrati... e purtroppo non ci saranno Draghi (anke perchè gli ultimi li abiamo sterminati noi, compresa la loro prole )
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#340 (permalink) |
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Gothic Italia Leader
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Stranamente non parla della Release Italiana da parte dei KochMedia...vi prometto che vi faccio sapere al piu presto a costo di scomodare i capoccia dei KochMedia...che sicuramente tiengono a i loro Fans :toh:
Quello che è certo ora,che i KochMedia stanno già lavorando per la localizzazione di Gothic III,poi bisognerà vedere quando i Piranha permetteranno di rilasciare Gothic III localizzato nella nostra amata lingua :bah: ...ma da quando leggo,se la versione Inglese uscirà dopo un mese da quella crucca,quella Italiana di conseguenza sarà rilasciata (speriamo) dopo 2 mesi da quella crucca e dopo un mese da quella inglese per motivi di contratti e anteprima dei Crucchi maledetti Vi faccio sapere al piu presto...come al solito
![]() Ultima modifica di Sakkio : 29-06-2005 alle ore 01.18.28 |
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