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#961 (permalink) | |
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Old Player
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Citazione:
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#962 (permalink) |
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Halo 3: ODST ♥
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Ulteriore conferma. Incollo da altro sito
![]() ony ha ufficialmente confermato l’uscita di KillZone 2 in scala mondiale nella settimana del 25 febbraio. Nella fattispecie, i territori PAL dovrebbero vedere proprio il giorno 25 ad eccezione di Regno Unito e Irlanda, che dovranno aspettare altri due giorni insieme al Nord America. Il fatto suona alquanto strano poiché in Itaia la stragrande maggioranza di giochi escono di venerdì, che in quella settimana capita nel giorno 27. Aspettiamo conferme da Sony Italia. Comunque sia, l’attesa è ormai diventata parecchio breve: finalmente potremo vedere se tutto l’hype attorno a questo gioco (a cominciare dal tarocchissimo trailer dell’E3 2005) sarà giustificato dai fatti.
![]() Ultima modifica di The Joker : 22-01-2009 alle ore 06.55.47 |
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#966 (permalink) |
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Master
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CLASSI:
![]() Engineer/Engineer Primary: Sets up an automated turret which targets the enemy. Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets. Engineer/Medic Primary: Sets up an automated turret which targets the enemy. Secondary: Throws a health pack, which can be picked up by other players. Engineer/Scout Primary: Sets up an automated turret which targets the enemy. Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Engineer/Assault Primary: Sets up an automated turret which targets the enemy. Secondary: Temporarily boosts running speed. Engineer/Tactitian Primary: Sets up an automated turret which targets the enemy. Secondary: Requests air support from a sentry bot which targets the enemy. Engineer/Saboteur Primary: Sets up an automated turret which targets the enemy. Secondary: Throws a sticky, proximity-activated C-4 charge. ![]() Medic/Medic Primary: Revives downed team mates. Secondary: Throws a health pack, which can be picked up by other players. Medic/Engineer Primary: Revives downed team mates. Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets. Medic/Scout Primary: Revives downed team mates. Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Medic/Assault Primary: Revives downed team mates. Secondary: Temporarily boosts running speed. Medic/Tactitian Primary: Revives downed team mates. Secondary: Requests air support from a sentry bot which targets the enemy. Medic/Saboteur Primary: Revives downed team mates. Secondary: Throws a sticky, proximity-activated C-4 charge. ![]() Scout/Scout Primary: Uses a cloaking suit to become near-invisible. Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Scout/Engineer Primary: Uses a cloaking suit to become near-invisible. Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets. Scout/Medic Primary: Uses a cloaking suit to become near-invisible. Secondary: Throws a health pack, which can be picked up by other players. Scout/Assault Primary: Uses a cloaking suit to become near-invisible. Secondary: Temporarily boosts running speed. Scout/Tactitian Primary: Uses a cloaking suit to become near-invisible. Secondary: Requests air support from a sentry bot which targets the enemy. Scout/Saboteur Primary: Uses a cloaking suit to become near-invisible. Secondary: Throws a sticky, proximity-activated C-4 charge. ![]() Assault/Assault Primary: Dons heavy armour twice as strong as normal. Secondary: Temporarily boosts running speed. Assault/Engineer Primary: Dons heavy armour twice as strong as normal. Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets. Assault/Medic Primary: Dons heavy armour twice as strong as normal. Secondary: Throws a health pack, which can be picked up by other players. Assault/Scout Primary: Dons heavy armour twice as strong as normal. Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Assault/Tactitian Primary: Dons heavy armour twice as strong as normal. Secondary: Requests air support from a sentry bot which targets the enemy. Assault/Saboteur Primary: Dons heavy armour twice as strong as normal. Secondary: Throws a sticky, proximity-activated C-4 charge. ![]() [Tactitian/Tactitian Primary: Throws a coloured smoke grenade, which serves as a spawn point. Secondary: Requests air support from a sentry bot which targets the enemy. Tactitian/Engineer Primary: Throws a coloured smoke grenade, which serves as a spawn point. Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets. Tactitian/Medic Primary: Throws a coloured smoke grenade, which serves as a spawn point. Secondary: Throws a health pack, which can be picked up by other players. Tactitian/Scout Primary: Throws a coloured smoke grenade, which serves as a spawn point. Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Tactitian/Assault Primary: Throws a coloured smoke grenade, which serves as a spawn point. Secondary: Temporarily boosts running speed. Tactitian/Saboteur Primary: Throws a coloured smoke grenade, which serves as a spawn point. Secondary: Throws a sticky, proximity-activated C-4 charge. ![]() Saboteur/Saboteur Primary: Assumes the disguise of a randomly selected enemy player. Secondary: Throws a sticky, proximity-activated C-4 charge. Saboteur/Engineer Primary: Assumes the disguise of a randomly selected enemy player. Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets. Saboteur/Medic Primary: Assumes the disguise of a randomly selected enemy player. Secondary: Throws a health pack, which can be picked up by other players. Saboteur/Scout Primary: Assumes the disguise of a randomly selected enemy player. Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Saboteur/Assault Primary: Assumes the disguise of a randomly selected enemy player. Secondary: Temporarily boosts running speed. Saboteur/Tactitian Primary: Assumes the disguise of a randomly selected enemy player. Secondary: Requests air support from a sentry bot which targets the enemy. |
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