Deep Silver ha annunciato che la sostanziosa patch prevista per le versioni Xbox 360 e PlayStation 3 di Dead Island arriverò in questi giorni, entro la settimana.
Per la precisione, la versione PS3 sarà pronta per mercoledì, mentre quella Xbox 360 il giorno dopo. Riportiamo qua sotto l'elenco completo, in Inglese, degli aggiornamenti apportati dalla patch, segnalando in particolare l'aumento del level cap a 60, ri-bilanciamento generale di nemici e armi, aggiustamento dei vari bug rilevati finora e tante altre cose.
Gameplay improvementsLevel cap raised to 60 New blueprints for weapon mods added Infected damage reduced Infected no longer interrupt player attacks A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted XP rewards for challenges adjusted - in subsequent playthroughs XP is awarded for all quests completed in co-op Purna's ammo carrying capacity increased by 50% Character state from a save game can now be loaded when using the Start from Chapter option New balancing option added: enemy levels can now be adjusted independently for each co-op player Players respawn with more health Picklock skill level required to open a lock is now clearly indicated Improved rewards in weapon crates All weapon crates now contain rewards Kick ability balanced, now requires stamina Items can now be picked up instantly; this is reflected in adjusted animations
Fixes and interface improvementsFix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit. Fix: equipped items no longer swap mysteriously after drinking an energy drink Tweak: healing with medkits from inventory works better, makes smarter choices of medkits Fix: loot from dead enemies is now always identical for all co-op players Fix: Purna no longer finishes her Fury with fists equipped Fix: map tracking after death Fix: zone info in the quarantine zone (City of Moresby) Tweak: respawn point selection is now smarter
GeneralImproved stability and network performance in co-op Quest and reward fixes implemented