Aliens: Colonial Marines - Grossa patch disponibile per console 12

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NOTIZIA di Giorgio Melani   —   21/03/2013

Le versioni Xbox 360 e PlayStation 3 di Aliens: Colonial Marines ottengono una sostanziosa patch che corregge svariati problemi riscontrati nel controverso FPS basato sulla celebre serie fantascientifica.

La patch va a colpire nei tre ambiti principali del gioco, ovvero sul piano generale per quanto riguarda il sistema, la Campagna e il multiplayer competitivo, come spiegato dalle note che riportiamo qua sotto, suddivise appunto per ambito d'interesse.

General

  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player's shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Miscellaneous bug fixes.
Campaign
  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Players will no longer bleed out immediately when downed in a Power Loader.
Versus
  • Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.


Fonte: CVG