Game Developer's Choice Awards, tutte le nominations
Come ogni anno, durante la Game Developers Conference si terranno anche i Game Developer's Choice Awards, premiazione ai migliori giochi dell'anno passato istituita dall'International Game Developers Association: sono state annunciate le nominations, che vi riportiamo di seguito.
Game of the Year
- Battlefield 1942 (Digital Illusions)
- Grand Theft Auto: Vice City (Rockstar North)
- Metroid Prime (Retro Studios)
- Neverwinter Nights (BioWare Corp.)
- Tom Clancy's Splinter Cell (Ubi Soft Montreal)
Original Game Character of the Year
- Blinx from Blinx the Time Sweeper
- Ratchet from Ratchet and Clank
- Rau from The Mark of Kri
- Sam Fischer from Tom Clancy's Splinter Cell
- Sly Cooper from Sly Cooper and the Thievius Raccoonus
Rookie Studio of the Year
- Arkane Studios for Arx Fatalis
- Day 1 Studios for MechAssault
- Gas Powered Games for Dungeon Siege
- Pipeworks Software for Godzilla: Destroy All Monsters Melee
- Retro Studios for Metroid Prime
Excellence in Audio
- GTA Team for sound design in Grand Theft Auto: Vice City
- Rich Briggs, Latch Brothers, Takayuki Kawagoe, Noah Musler, Hideki Naganuma and Fumitaka Shibata for sound design in Jet Set Radio Future
- EA Sound Studio for sound effects in Medal of Honor: Allied Assault
- Metroid Team for sound effects in Metroid Prime
- Andrew Boyd, Chris Hegstrom and Robb Mills for composition in The Lord of the Rings: The Two Towers
Excellence in Game Design
- Romain de Waubert de Genlis for game design in Battlefield 1942
- GTA Team for game design in Grand Theft Auto: Vice City
- Metroid Team for game design in Metroid Prime
- Satoru Iwata, Yoshiaki Koizumi, Shigeru Miyamoto, Takashi Tezuka and Kenta Usui for game design in Super Mario Sunshine
- Splinter Cell Team leaders for game design in Tom Clancy's Splinter Cell
Excellence in Level Design
- Metroid Team for level design in Metroid Prime
- Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in Ratchet & Clank
- Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in The Getaway
- François Pelland and Team for level design in Tom Clancy's Splinter Cell
- Pancho Eekels, Dave Ewing and James Schmalz for level design in Unreal Tournament 2003
Excellence in Programming
- Mike Biddlecombe, Scott Bilas, Bartosz Kijanka, James Loe, Eric Tams and Chad Queen for programming in Dungeon Siege
- Metroid Team for programming in Metroid Prime
- Mark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek for network programming in Neverwinter Nights
- Antoine Dodens and Team for graphics programming in Tom Clancy's Splinter Cell
- WarCraft III Team for programming in Warcraft III: Reign of Chaos
Excellence in Visual Arts
- Jonathan Chey, Ken Levine and Team for art direction in Freedom Force
- Shinji Hashimoto and Tetsuya Nomura for art direction in Kingdom Hearts
- Hokyo Lim, Suzanne Kaufman, Dev Madan, Augie Pagan and Karin Yamagiwa for art direction in Sly Cooper and the Thievius Raccoonus
- Nicolas Cantin, Frédérick Gagné and Benoit Sokal for art direction in Syberia
- Jay Beard, Erik Medina, Jeff Merghart , Dan Mueller and Tim Neveu for animation in The Mark of Kri
Excellence in Writing
- Denis Dyack and Ken McCulloch for writing in Eternal Darkness: Sanity's Requiem
- GTA Team for writing in Grand Theft Auto: Vice City
- Lukas Kure and Dan Vavra for writing in Mafia: The City of Lost Heaven
- Craig Hubbard and Team for writing in No One Lives Forever 2: A Spy In H.A.R.M.S. Way
- Clint Hocking and JT Petty for writing in Tom Clancy's Splinter Cell
I vincitori saranno annunciati il prossimo 6 Marzo.