Undead Labs ha rilasciato una sostanziosa patch per la versione PC di State of Decay, che va a correggere e migliorare diversi aspetti del gioco.
L'aggiornamento stabilizza la fluidità, migliora la gestione della fisica e dei veicoli e introduce nuovi comportamenti per gli zombie, che adesso tendono a colpire e mangiare anche gli NPC. Ecco le note complete e ufficiali, suddivise per ambiti di applicazione:
Physics and Pathing
- Made vehicles less flippy
- Improved vehicle entry distances
- Added a physics test when a vehicle flips to avoid throwing you out of the environment
- Fixed glass failing to break properly
- Fixed potential crash when zombies try to path outside of the playable area
- Fixed zombies occasionally running in straight line towards target through collision
- Fixed zombies getting stuck facing each other
- Fixed dead zombies running in place
- Reduced instances of zombies walking through doors
- Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
- Hordes no longer target buildings they can’t infest
- Changed the floor height on industrial warehouses to fix pathing
Shooting
- Increased snap distance of all guns
- Removed rotation spread penalty on all assault rifles and SMGs
- Tuned aim friction
Graphics and Sound
- Smoothed framerate
- Increased range for the home base audio loading
- Fixed base environment audio preload
Zombies and AI
- Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
- Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
- Cleaned up zombie distribution
Outposts and Resources
- Corrected the daily resource calculations on asset page of journal
- Capped the number of resources you can receive on subsequent offline days at 15
- New outpost resource model
- Each outpost costs 1 material for upkeep for the first day you’re offline
- All resource outpost types now correctly generate resources
- If an outpost contains resources it generates 3 of that resource
Cleaning up Under the Hood
- Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
- Retroactively award Breakdown achievements for unlocked characters
- Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
- Fixed an issue with button substitutions
- Changed main menu selection to support upcoming Lifeline DLC
- Fixed world-reset issue when switching from the base game to Breakdown and vice versaice versa
Fonte: VG247.com