SweetFX è un tool che consente di "forzare" alcuni settaggi grafici dei videogiochi.
Creato dall'utente CeeJay.dk di Guru3D, il software permette di applicare effetti come SMAA anti-aliasing e sharpening oltre a consentire la modifica di colori ed esposizione. La nuova versione include anche l'FXAA, anche se solo per le DX9, e alcune note che spiegano come creare shader custom.
Versione 1.4
-Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause
-Adds the Cartoon shader that can make the image look more cartoonish
-Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display
-Adds the Monochrome shader that removes the colors
-Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though)
-Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both
-Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline)
-Improved the Dither shader with the option to use Random Dithering.
-Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering)
-Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing.
-Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time.
-The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png.
-The SweetFX settings file now include a description field to help keep of which version the settings are for.
-Improved the Vignette shader to allow you to create oval shaped vignettes.
-Curves_formula 2 is now the default Curves formula.
-Includes some notes on how you can make custom shaders
Link: Guru3D - SweetFX 1.4