Electronic Arts e Bioware hanno condiviso i dettagli sulla massiccia patch di lancio di Anthem, che sarà disponibile insieme al gioco a partire dal 22 febbraio 2019.
Come potete verificare scorrendo la pagina, si tratta di un aggiornamento davvero massiccio che va a ritoccare moltissimi aspetti di Anthem. Molti saranno felici di sapere che saranno ridotti i tempi di caricamento e che finalmente dovrebbe essere risolto il bug dei caricamenti infiniti, come quello delle sfide multiple. Aggiunti anche i numeri dei modificatori per l'equipaggiamento e risolti molti piccoli problemi che mandavano il gioco in crash durante le partite.
Prima di lasciarvi alla nota di rilascio completa, vi ricordiamo che Anthem è già disponibile per gli abbonati EA / Origin Access. Le recensioni uscite in questi giorni sono state quindi redatte sulla versione pre-patch di lancio del gioco, come facilmente intuibile. Del resto ormai è chiaro che Anthem sia un gioco destinato a far discutere, con anche personalità rilevanti dell'industria come Mike Ybarra che hanno deciso di dire la loro.
Ma ora bando alle ciance e leggiamo la nota di rilascio della patch di lancio di Anthem:
- High level fixes
- Decreased loading times for older disk drives
- Fixed many infinite loading screens
- Fixed multiple challenges not tracking properly
- A number of issues have been fixed that were causing players to disconnect or crash
- Weapons and gear now have numbers present for modifiers
- General Fixes and Improvements
- Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
- The gather party mechanic has been made more lenient in a number of situations
- At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
- Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
- During the mission "What Freelancers Do" dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
- Challenges now unlock for players at the correct levels
- Fixed some camera issues during cutscenes
- Legendary Contracts can now be accepted from the Social Hub contract board
- Some enemies have had their shield values decreased
- Loot now properly drops for players who are downed
- The texture quality on the NPC Prospero has been improved
- Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
- Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
- Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
- Completing the tutorial expedition will now show the correct Ranger appearance
- After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
- The start of expedition screen has been improved
- Addressed a variety of situations where killing enemies does not properly progress world events
- Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
- Scar snipers can no longer shoot through Storm Shield
- Corrected an issue where players would get stuck on the end of expedition screen in some situations
- Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
- Addressed a number of situations where players can get stuck on the environment in the launch bay
- Increased the damage of the electric status effect
- Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
- The Platinum Mission feat now grants completion as intended
- Status effects can more reliably be applied to Titans
- Fixed loading animations on Marksmen Rifles
- Players can now access the Vault from the Forge
- Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
- Idle animations will no longer sync up over time in the Launch Bay
- Haluk is no longer dual-wielding canes in the epilogue scene
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
- Interceptor melee ability animations will no longer stretch out in certain situations
- Corrected an issue where the default Ranger appearance doesn't preview in the forge in some situations
- All animations now play as intended in the Forge
- Players can now enter the Tomb of Gwanes while in a party
- The default Javelin wear state has been changed from "Dirty" to "Old"
- Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
- Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
- Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
- Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly
- Strongholds
- Fixed an issue that would cause a Stronghold server crash after defeating the last boss
- Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
- Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
- Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
- Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
- The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
- Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
- Implemented more safeguards to stop players from going AFK in Strongholds
- Challenges
- Only Masterwork items can now be used to progress Masterwork challenges as intended
- Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same time
- Gear and Weapons
- After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
- Ice damage bonuses are now correctly applied on ice gear
- Suit-wide bonuses from inscription are now functioning properly
- Players can no longer salvage equipped items
- Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
- Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
- The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
- Suit-wide specific weapon ammo bonuses coming from infusions are now correctly applied
- A Network Error Message no longer appears when opening an item chest in the second tutorial
- Colossus shoulder gear will now share the appearance of the rest of the javelin as intended
- Deadeye has increased spare ammo 10 -> 20
- Cloudburst has had increased damage 16.3 -> 21
- Torrent has had increased damage 22.2 -> 28.6
- Lightning Strike's pre-visualization will now accurately depict that the explosion snaps to the ground.
- (Ranger) Inferno Grenade base damage 130 -> 175
- (Interceptor) Cryo Glaive base damage 20 -> 50
- (Storm) Living Flame base damage 50 -> 60
- (Storm) Glacial Beam base damage 150 -> 120
- (Storm) Arc Burst secondary damage 100 -> 150
- (Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).
- (Ranger) Blast Missile now properly scales up in damage as the item level increases
- (Interceptor) Melee attacks now have some minor resistance penetration
- Large Area of Effect abilities will better register multi-kill activities for challenges and medals
- Spark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.
- Several gear pieces that had missing primer or detonator icons have been fixed.
- Interceptor
- Tempest Strike - Detonator Icon
- Spark Dash - Detonator Icon
- Venom Spray - Primer Icon
- Detonating Strike - Primer Icon
- Colossus
- Lightning Coil - Detonator Icon
- Shock Coil - Primer Icon
- Flamethrower - Primer Icon
- Several improvements have been made to ensure gear use on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin's current direction.
- Javelins
- The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
- The Storm javelin now reacts to getting hit when its shields are up
- Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
- The Colossus exo can now shield and revive at the same time
- Interceptor Combo Aura has been increased in power and now has a damage over time component
- Ranger melee now has a cooldown when striking in the air
- The Target Beacon ability now correctly seeks targets
- Spark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Dash.
- The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shield
- Combos + Status Effects
- Combo indicator icons above creatures now are correctly removed when detonated.
- When a Storm detonates an electric status effect the chained electric effect now correctly deals damage.
- Combo damage now penetrates resistances
- Crafting
- Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
- A number of javelin components that had different icons for their recipes and the actual items are now the same
- The Battle Cry gear recipe now has the correct description
- Fixed Spark Beam gear having the wrong description when being crafted
- Crafting recipes are now sorted alphabetically
- The items in the crafting store are now sorted by type to be clearer
- Controls
- Additional Mouse and Keyboard control improvements have been made
- UI
- Some conversations were not popping up the reputation points post conversation completion, this has been fixed
- The squad screen now displays the correct information for each player
- Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
- Settings should no longer reset upon exiting and restarting the game on Xbox One
- Motion blur can now correctly be turned off
- The Electric Status Effect now shows scaled damage properly
- An option has been added to hide the Squad Member HUD
- The edge of the compass will now pulse to indicate enemy locations
- A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
- On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
- Primer and Detonator icons have been added to all Interceptor gear
- Corrected a user interface issue where a player's ultimate would show as available when it isn't
- Toggling the HDR option now properly prompts the Apply Changes button
- Player banners should now display correctly
- Camera shake slider has been added to settings menu
- Players may now track 10 challenges instead of 5
- An option to adjust screen boundaries on consoles has been added
- Changing a player banner through the banner menu now properly saves the selection
- Health, cooldowns, and key bindings now light up on supported keyboards
- Players will now receive more clear messaging when a squad is disbanded or are kicked from a squad
- Squad leaders will no longer always show as ready
- The icon for players in a downed state will no longer appear in cutscenes
- Cypher Annotations will now appear for more than one player if they are looking at it simultaneously
- Removed mentions of respawning on the player UI when they die in a restricted respawn area
- The Player Banner now updates immediately when updated from the squad screen
- Fixed a number of situations where a combo will trigger but no combo floating text appears
- Pressing esc to pass a notification screen no longer opens up the in-game menu
- Quick chat messages will no longer appear from an ignored player
- Removed a message from the mailbox which incorrectly stated that messages will be removed after 3 days
- A number of inscription icons have been updated to properly reflect whether they are Javelin specific or not
- Corrected an issue where players could not change loadout names on PC
- Players no longer need to exit and re-enter the forge for loadout names to update
- The on-screen VOIP indicator which shows a player speaking will no longer be active if that player is muted