Zenimax Online Studios ha pubblicato una nuova patch per The Elder Scrolls Online che si presenta decisamente sostanziosa.
L'aggiornamento 1.0.6 va a colpire diversi ambiti del gioco, dall'esplorazione, al crafting passando dalla raccolta oggetti, combattimento e tanti altri aspetti del titolo online e cercando anche di risolvere il problema dei bot per il farming dell'oro. Qua sotto trovate le note complete, in inglese, tratte dal forum ufficiale di The Elder Scrolls Online.
FIXES & IMPROVEMENTS
Alliance War
General
- Fixed an issue where new characters of different alliances could get automatically assigned to the same campaign.
 
Combat & Gameplay
General
- Fixed an issue that caused some Nightblade abilities to become unresponsive when you were engaged in combat with a large number of enemies.
 
Dungeons & Group Content
General
- Veteran Darkshade Caverns: You will no longer receive boss loot from the Hive Lord Scrib adds, and cannot pull the boss without his adds.
 
Exploration & Itemization
General
- If you decide to skip the tutorial, the items granted to you can no longer be deconstructed.
 - Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
 
Miscellaneous
General
- You must now reach level 10 before creating a new guild.
 - Fixed an issue with the Mac client that would occasionally cause crashes or performance issues.
 - Fixed an issue that would cause your screen to occasionally freeze and cause unwarranted CPU usage.
 - Fixed an issue that would give the appearance that objects were invisible or missing.
 - Fixed an issue so everyone must pay the COD fee to accept COD items.
 - Fixed an issue where the game could crash while viewing the in-game map.
 - Fixed an issue where the game could crash when you encounter select animated NPCs.
 
Quests
Main Quest
- Lowered the level requirements to attain the following quests:
- Shadow of Sancre Tor
 - Last Council of the Five
 - Messages across Tamriel
 - The Weight of Three Crowns
 - God of Schemes
- Note: This only pertains to the level at which the quest can be attained; the levels of the monsters have not changed.
 
 
 - The Weight of Three Crowns: The three alliance leaders will now reliably show up to the meeting.
 - Messages Across Tamriel: Vanus will now always be present and appear where intended.
 - Castle of the Worm: Cadwell will now assist you in combat.
 
Alik'r
- Honoring the Dishonored: Zariya's spirit will now always appear in the correct location.
 
Auridon
- Harsh Lesson: Fixed an issue where Zaban's body would sometimes not be interactable after the theatre scene.
 - To Dawnbreak: Completing the quest "Through the Ashes" before "To Dawnbreak" no longer results in getting blocked.
 - Breaking the Barrier: The shards will now always appear properly when on the quest step "Use the Runed Talisman on the Wards."
 
Bangkorai
- The Waking Darkness: Fixed an issue that would prevent Preinrha from spawning if she previously got stuck.
 - A City in Black: Fixed an issue that would prevent Strastnoc from respawning after being killed.
 
Deshaan
- Search and Rescue: You will now always be able to interact with the egg under all circumstances.
 - The Dungeon Delvers: Increased the number of Dwarven Spiders in the area to accommodate more players.
 
Glenumbra
- Season of Harvest: You will now always be able to throw dirt onto the fire.
 - Reclaiming the Elements: Fixed an issue where the portal stone could not be used when looking at certain areas in front of the Wyrd Tree.
 - Vines and Villians: Fixed an issue where the quest would not advance after freeing Marie Orinth.
 
Grahtwood
- Heart of the Matter: Killing Ulkaezai and absorbing her spirit will now always correctly advance the quest.
 - Eyes of Azura: You will now always be able to interact with the journal pages.
 - A Lasting Winter: It is now possible to advance the quest if you fight General Endare and die.
 - The Unquiet Dead: Fixed an issue that allowed other players to kill the target before the Bone Scepter animation completed.
 - Blood Hunt: Fixed an issue where the vampire event would not always spawn after interacting with the fountain.
 - Forgotten Soul: The Central Welkynd Stone is now interactable on the quest step "Attune Surrounding Welkynd Stones."
 
Guilds
- The Prismatic Core: Killing the boss while Merric is stunned will no longer break the quest.
 - Proving the Deed: Aelif will now always respawn properly if she gets stuck, or if you die while following her to Ragnthar.
 - Proving the Deed: Updated the pins on your compass that lead you to the boat to take you from Wayrest to Alik'r.
 - Circus of Cheerful Slaughter: Fixed an issue where one of the Aldmeri actors would get stuck and despawn, blocking the quest from advancing.
 
Khenarthi's Roost
- Storm on the Horizon: Razum-dar will now always appear at the proper location.
 
Reaper's March
- Hadran's Fall: Tand will no longer get stuck when being freed.
 - Hadran's Fall: Fixed an issue where the quest could break if you kill Hadren, leave the room, and quickly return.
 - Stonefire Machinations: Fixed an issue if any of the Dar-M'Athra got stuck and the quest would break.
 - Hircine's Gift: Leaving through the portal on the step "Wait for Songamdir to begin the ritual" will now no longer lock you in place.
 - Questionable Contract: Pircalmo will now always spawn inside Treethane Ranneth's house when on the appropriate step.
 
Rivenspire
- The Lightless Remnant: Verandis has been found and will always appear in the proper location at the end of the quest.
 - Foul Deeds in the Deep: Thrug, Larzgug and Osgrikh will now always appear at their proper locations, under all circumstances.
 - Children of Yokuda: The sigil will now always respawn when you leave the area and return with a follower.
 
Shadowfen
- Pull the Last Fang: Captain Nahrevii has been found and will now show up at the appropriate location.
 
Stonefalls
- Climbing the Spire: Fixed an issue where the summoning bowl would sometimes not spawn correctly.
 
Stros M'Kai
- Tip of the Spearhead: Fixed an issue where you could get into a state where you were unable to stun the guard.
 
The Rift
- Yngrel the Bloody: Yngrel the Bloody will now reliably spawn under all circumstances.
 - A Walk Above the Clouds: It's no longer be possible for "Intense Cold" to remain on you outside of the quest area.